class: center, middle, inverse, title-slide # MSCH-C101 ## Friday Discussion Session ### Hongtao Hao ### Media School, IU ### 2020-04-03 (updated: 2020-05-25) --- class: inverse background-image: url(https://media.giphy.com/media/26DOMQa5Ib2SmaRZm/giphy.gif) background-size: 50% background-position: 50% 50% # Shot analysis --- class: inverse # Assignment: shot analysis - Due: **Monday, Arpil 6th, 5:00 p.m.**, Submit to Canvas - Material: Use [this Worksheet](/files/12-week/worksheet.docx) ## Five components: 1. Shot: specify the period of a shot 2. Shot Type: Long shot (LS), Medium shot (MS), or Close-up (CU) 3. Sound: Diegetic, or Non-diegetic 4. Editing: - Point-of-view (POV) editing - Eyeline match - Match on action - Screen direction (180 degree rule) 5. Summary paragraph at the end --- class: inverse # Definition of shot A shot is "a series of frames that runs for an uninterrupted period of time". --- class: inverse background-image: url(https://media.giphy.com/media/26DOMQa5Ib2SmaRZm/giphy.gif) background-size: 50% background-position: 50% 50% # 1. Shot types --- class: inverse background-image: url(https://media.giphy.com/media/HVr4gFHYIqeti/giphy.gif) background-size: 70% background-position: 50% 50% # Long shot Whole body plus some above/below (but not too much) --- class: inverse background-image: url(https://media.giphy.com/media/9FoeA09sRus1O/giphy.gif) background-size: 50% background-position: 50% 50% # Medium shot From the waist up -- Or -- background-image: url(https://media.giphy.com/media/c9g8VRiOsqDba/giphy.gif) background-size: 50% background-position: 50% 50% --- class: inverse background-image: url(https://media.giphy.com/media/XhpPvg6X61TMc/giphy.gif) background-size: 50% background-position: 50% 50% # Close-up Full frame of face or other object --- class: inverse # 2. Shot description Simply describe the shot. For example <sup>1</sup>: - Close-up of the flowers next to the woman, the camera tilts up and zooms to identical flowers held by the woman in the painting or - The man, clearly worried, exits the frame, moving to the right. .footnote[ [1] Provided by Jacob Eddy ] --- class: inverse background-image: url(https://media.giphy.com/media/l2JdU3kBdu4YUSi1G/giphy.gif) background-size: 20% background-position: 90% 1% # 3. Sound See more information about **sound** in Prof. Tim Bell's [fourth video](https://iu.mediaspace.kaltura.com/media/Analyzing+film+4A+shot+analysis+assignment/1_xcmp4qe0). For this assignemnt, you are only required to specify whether it's **Diegetic** or **Non-Diegetic**. - Diegetic: Coming from inside the story (the current shot); characters can also hear it. - Non-diegetic: Coming from outside the current shot; Only we can hear and the characters cannot. Some examples of Non-diegetic sound <sup>1</sup>: - narrator's commentary - sound effects which are added for the dramatic effect - mood music .footnote[ [1] Examples from [FilmSound.org](http://www.filmsound.org/terminology/diegetic.htm) ] --- class: inverse # 4. Editing 1. Point-of-view (POV) editing 2. Eyeline match 3. Match on action 4. Screen direction (180 degree rule) --- class: inverse background-image: url(https://c101.netlify.com/files/12-week/pov_3_59.png) background-size: 35% background-position: 50% 99% # Point-of-view (POV) editing We start with a close-up of a character looking at something, followed by a shot of what he or she is looking at. Then we go back to their close-up to see their reactions. # Eyeline matches The illusion of a character looking at something in another shot, created through framing and editing --- class: inverse background-image: url(https://c101.netlify.com/files/12-week/action_6_09.png) background-size: 45% background-position: 50% 90% # Match on action An action started in one shot is completed in another, giving us the illustion that we are watching one complete action. --- class: inverse background-image: url(https://c101.netlify.com/files/12-week/direction_6_59.png) background-size: 45% background-position: 50% 80% # Screen direction action continues in the same relative direction between shots. This is also called the **180 degree rule**. --- class: inverse # 4. Summary paragraph Write a brief paragraph describing how your understanding of the characters and/or situation are shaped by a combination of the specific elements you have identified. You don’t need to discuss all the elements, but you should discuss at least three. --- class: inverse # Recap: 1. A shot consists of several footages. Specify the time period to indicate the shot. 2. Shot type: LS, MS, CU 3. Shot description 4. Sound: diegetic vs. non-diegetic 5. Editing: POV editing, eyeline matches, march on action, & screen direction --- class: inverse # [**Example: Analyzing Porcelain Unicorn**](/files/12-week/example.pdf) ## Here is the [Link](https://www.youtube.com/watch?v=hRMcPJrWm-g) to the short film of Porcelain Unicorn --- class: inverse # What's next - 13th Week topic: Video Game Design - Reading for next week: [The formal systems of games and game design atoms](http://acagamic.com/game-design-course/the-formal-systems-of-games-and-game-design-atoms/) - Assignment coming soon: Game Design --- class: inverse background-image: url(https://media.giphy.com/media/efIN0Gt8NcndPtGgxy/giphy.gif) background-size: 40% background-position: 50% 50% --- class: inverse, center, middle # Thanks! Slides created via the R package [**xaringan**](https://github.com/yihui/xaringan). Slides source codes can be found [**here**](/slides/12th-week-slides.Rmd).